ELSA DIRECT3D STEREO-DRIVER DRIVER

Well, excuse me for being a skeptic, but I don’t think 3D Vision is so pervasive as to make the lack of support for OpenGL such a good way to kill it The Ideal System With all the different drivers it seems that it would be difficult to come up with the ideal system however it is much easier than you think. The new Detonator drivers are compatible with most 3d glasses that I have tested so therefore almost anyone with an NVIDIA card can take advantage of these. Where is the documentation for this sorcery?! How well did it work? It’s really clever, actually: Could you post a full project that only simply loads two textures for example to png files in OpenGL and then show them in 3D Vision using DirectX using the interoperability library of the link above.

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For example, it seems to ignore the source and destination rects, so you don’t have to set them: It would be more portable, for sure. How come it works for them and not for you?

3D Glasses – Drivers

I know this if for no diredt3d reason than that I tried the game with Elsa’s 3D Revelator glasses and lo and behold. And where is the API mentioned in the presentation? But since we’re not using 3D Vision Automatic, it’s up to us to implement what actually happens when the user presses these keys. Yes it’s been implemented in-game, I guess John Carmack preferred to have a direct control to get the best end result since he’s not exactly a newcomer in 3D, including stereo 3D.

Elsa Revelator 3d wired. There’s a heuristic for it in the driver, but games can have “profiles” stored in the driver registry tweaking the heuristic for parts of the scene.

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Meant to be Seen – View topic – OpenGL to Direct3D to 3D Vision: yes, it works great!

I’m very happy to announce that I’m sharing my source code with the world: Tue Jan 12, So, why not Automatic for OpenGL? I can only guess: If you have issues, please report them on github, not here. Indeed, sometimes stereo won’t work at all, stero-driver you will just see the side-by-side images as well as that bottom row with the dierct3d While this may be true I didn’t notice a big enough drop to hinder my playing any game during any of my testing.

But the end result will still not be 3D Strreo-driver Automatic. Actually, you can make things work faster than Automatic because you can optimize: I’m getting really tired of these unknown error codes, aren’t you?

The revelator has some really nice features like the ability to bring up an in-game menu that allows you to not only adjust your Stereo settings, but also gamma, as well as save all the settings for every time you run the particular application. Episis leei oi epomenoi drivers tis nvidia tha exoun ensomatomeni ipostiriksi gia 3d glasses.

As if that weren’t enough the REVELATOR driver also saves the settings for each game you run so that after you get a game tweaked to just the right settings, they can be saved for all future times of running the program without having to reset everything each time you play.

Yes, as far as I can tell these names are hardcoded in the driver. A lot of people in this forum have been using that older driver when it was the only one available on Windows.

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Here’s a direct link to it. It’s almost as if someone up the ladder in NVIDIA doesn’t want this to succeed, or sees it as a niche market for a few Quadro implementations. stereo-drjver

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If you use OpenGL quad-buffer, you likely will not expect to have to do that. Could you post a full diret3d that only simply loads two textures for example to png files in OpenGL and then show them in 3D Vision using DirectX using the interoperability library of the link above. That final, magical StretchRect is indeed magical. Now this set-up isn’t as versatile or virect3d quality as the GeForce system but it still does work nice and does have a few options to play around with. I asked my question in my very short response but here is the direct question again.

My set up is as follows:. But I learned a lot from studying it, and especially was encouraged from their bottom line: Because the stereo support is direct3v right into your video driver it is always right there and if you want to turn it off you simply have to hit the – key on the numpad to ellsa off the 3D effect or you can disable it in the control panel if you would like.

It’s actually hidden inside the “StereoIssues” code sample.